Computing at James Bateman Junior High School
Welcome to the Computing web page.
Computing is an exciting subject which is used to motivate our learners as they develop new skills when using various forms of software. At James Bateman Junior High the Computing department has the responsibility of ensuring that all of the pupils gain the essential skills that are vital to school life and beyond.
To do this all of the pupils are taught key skills and techniques that they can adapt and use to solve problems and produce creative pieces of work suitable for a particular audience or purpose.
In our school computing lessons take place in one of the two fully equipped rooms, including 30 ipads for curriculum use.
A core focus of the computing curriculum is computer science, within which pupils are encouraged to understand and apply computational thinking, problem solving, abstraction, logic and data representation concepts. This is delivered through learning various types of textual and visual programming languages. The computer science curriculum currently includes:
Textual Programming – represents programs using text
- Logo Small Basic
- HTML – Textual
Visual Programming – represent programs primarily as diagrams or by using other graphical means.
- Flowol Scratch
Pupils in year 7 also explore and compare programming languages through codeable micro sized computers such as the BBC micro:bit.
Within our creative computing curriculum are digital literacy projects which are link to the commercial use of computer aided design. In KS3, pupils are offered the opportunity to have their designs printed onto 3D products such as mugs and coasters.
As well as learning essential programming, digital literacy, and general ICT skills, we also strive to make sure our pupils understand the need to stay safe when using computers. All our computers have filtered internet use and pupils are not allowed to access chat rooms.